Gilbert Knows at School

A free, ready-to-use resource for KS1-2: 28 bite-size adventures in technology and online safety, each a 10-15 minute Watch → Try → Quiz loop a class can do on a whiteboard or tablets, no logins, no accounts, no data collected.

Every adventure below is mapped to the National Curriculum Computing programme of study and the UKCIS Education for a Connected World framework, with an RSHE link per topic area. Badges and printable Licences give pupils visible progress without any tracking.

Questions or feedback: via the Gilbert Knows Facebook page.

🎬 Safer Internet Day assembly outline (KS1-2, ~15 min)

  1. Meet Gilbert, play the waving animation from any Bite's WATCH step; introduce the small orange drop with big ideas.
  2. Hands up, who has used a tablet, watched videos, played games with chat? (Everyone.)
  3. The internet is REAL wires, undersea-cables reveal from "The internet is real wires!".
  4. Who's really there?, the game-chat question: can you SEE who you're talking to?
  5. Whole-school Trick Detector, show 3 messages from the Playground game; vote "fine" or "TRICK!".
  6. Gilbert's catchphrases, teach the hall: "Gilbert checks first", "If it feels weird, tell someone".
  7. Who are YOUR trusted adults?, pupils name two, one home and one school.
  8. Childline slide, 0800 1111, free, always there.
  9. The pledge, hall repeats: "If it feels weird, I tell someone."
  10. Send-off, hoverboard animation (the "Hoverboard balance magic" Bite) + the class challenge: earn one Gilbert badge this week.

How the site keeps children safe

No accounts, no chat, no comments, no uploads, no cookies, no analytics, no external links on child-facing pages (help lines excepted). Progress lives only in the device's local storage. Full detail for parents and DSLs on the grown-ups page.